Grabby House FK

    Grabby House FK

    Card Type: Warband
    Version: FK
    Creature Type: Spawning Point
    Rank: Spawning Point
    Product Module: FK Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Error
    Movement: 0
    Actions: 0
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    false
    false
    Range
    0
    0
    0
    Attributes
    1ST
    Defense
    false
    true
    false
    false
    Health: 4
    Potions: 0
    Skulls: 0
    Bits: Start
    Affinity:
    Sapphire


    Keywords:
    Immune: Status Effects
    A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
      Grabby Hands
      Monsters with Sapphire affinity that are within 2 squares of Grabby House gain Grabby.
        Spawning Pool
        2x Grabby House (Spawning Point)
        1x Shamble Priest
        2x Prowler
        2x Pudge
        6x Swampie

          Abilities:

          Flavor Text: While skeletons of the long dead are the most common undead terror to stalk the Glauerdoom Moor, the freshly deceased are also frequently disturbed from their eternal slumber to become zombies. Any will that a zombie may still retain its extinguished by the crushing madness of the Shamble Priest's desires.
          Nursing old grudges, or merely indulging in insane fantasy, Shamble Priests drive shuffling herds of zombies into townships, wreaking terror and carnage. When homes are overrun they become new focal points of necromantic energy that the Shamble Priests use to spawn still more zombies and grow their horde.