Card Type: Warband
Version: FK
Creature Type: Spawning Point
Rank: Spawning Point
Product Module: FK Core Set
Model Size: Small
Play Mode: Explore
Gender: Error
Attributes
Strength:
Armor:
Will:
Dexterity:
Offense
false
false
false
false
Defense
false
true
false
false
Keywords:
Immune: Status Effects
A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
Grabby Hands
Monsters with Sapphire affinity that are within 2 squares of Grabby House gain Grabby.
Spawning Pool
2x Grabby House (Spawning Point)
1x Shamble Priest
2x Prowler
2x Pudge
6x Swampie
Abilities:
Flavor Text: While skeletons of the long dead are the most common undead terror to stalk the Glauerdoom Moor, the freshly deceased are also frequently disturbed from their eternal slumber to become zombies. Any will that a zombie may still retain its extinguished by the crushing madness of the Shamble Priest's desires.
Nursing old grudges, or merely indulging in insane fantasy, Shamble Priests drive shuffling herds of zombies into townships, wreaking terror and carnage. When homes are overrun they become new focal points of necromantic energy that the Shamble Priests use to spawn still more zombies and grow their horde.