Card Type: Warband
Version: FK
Creature Type: Ninja
Rank: Elite
Product Module: FK Core Set
Model Size: Small
Play Mode: Explore
Gender: Masculine
Attributes
Strength:
Armor:
Will:
Dexterity:
Offense
true
false
false
false
Defense
false
true
false
false
Keywords:
Augment
May only target or affect friendly models.
Fly
A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.
Stealth
Actions targeting a model with stealth reduce their Range by 3, to a minimum of 1.
Poison
A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.
Abilities:
Poisoned Weapons
Cost: 1
Action
Type: Support
Attribute: Attack
AUGMENT, Aura 3, All Ninja gain POISON.
Wind Walk
Cost: 2
Action
Type: Support
Attribute: Attack
AUGMENT, Wave 3, Move Madoushi and all ninja in the area up to 3 squares, using the rules for Fly. Ninja moved by Wind Walk must end their move within 3 squares of the same Madoushi.
Flavor Text: All clans possess the mystics known as madoushi. In some clans, they are revered as sages, alchemists and healers. Other clans regard them as witches, and tolerate them with barely concealed mistrust and fear. Whether they are revered or reviled, all madoushi are able to harness the powers native to the lands of their clan. With training, study, and mediataion, a madoushi learns to draw from the lines of Ki that race through the landscape, summoning the very elements to do their bidding.