Clan Fire Shrine Strike Team FK

    Clan Fire Shrine Strike Team FK

    Card Type: Warband
    Version: FK
    Product Module: FK Core Set
    Play Mode: Arcade
    Solo Statline
    Actions: 2
    Strength: 1
    Range: 2
    Gang Statline
    Actions: 3
    Strength: 2
    Range: 3
    Affinities:
    Citrine
    Emerald


    Gang Size: 3
    Warband Monster: Clan Fire Shrine Chunin
    Card Type: Ninja
    Rank: Elite
    Model Size: Small
    Gender: Masculine
    Movement: 6
    Actions: 3
    Armor 1
    Keywords:
    Knockdown
    A model suffering Knockdown may not move or perform any other action until it spends 1 action point or all of its movement points to remove the Knockdown token.
    (Arcade: A monster suffering Knockdown may not perform commands until the next Move command. Instead of moving it must remove the Knockdown token.)
      Stealth
      Actions targeting a model with stealth reduce their Range by 3, to a minimum of 1.
        Precision Strike
        Cost: 0
        Action
        Type: Offense
        Attribute: Strength
        Wave 2, KNOCKDOWN
          Warband Monster: Clan Fire Shrine Kaiken
          Card Type: Ninja
          Rank: Minion
          Model Size: Small
          Gender: Masculine
          Movement: 6
          Actions: 1
          Armor 1
          Keywords:
          Back Strike
          +1ST STR if the gang's target did not activate during the previous Hero Turn.
            Bruiser
            +1st STR if a model with Bruiser is in the gang.
              Stealth
              Actions targeting a model with stealth reduce their Range by 3, to a minimum of 1.
                Warband Monster: Clan Fire Shrine Yajiri
                Card Type: Ninja
                Rank: Minion
                Model Size: Small
                Gender: Masculine
                Movement: 6
                Actions: 1
                Armor 0
                Keywords:
                Mob
                When making a Melee offensive action, a model with Mob adds +1B STR to their offense roll for every additional model with Mob that is in range of their target, up to +3B STR.
                  Reach
                  +2ST RNG if a model with Reach is in the gang.
                    Stealth
                    Actions targeting a model with stealth reduce their Range by 3, to a minimum of 1.