Goro FK

    Goro FK

    Card Type: Boss
    Version: FK
    Product Module: FK Core Set
    Play Mode: Arcade
    Solo Statline
    Actions: 4
    Strength: 4
    Range: 3
    Gang Statline
    Actions: 0
    Strength: 0
    Range: 0
    Affinities:
    Citrine
    Ruby


    Gang Size: 1
    Boss Monster: Goro
    Card Type: Faerie
    Rank: Boss
    Model Size: Large
    Gender: Masculine
    Movement: 8
    Actions: 12
    Armor 3
    Keywords:
    Immune: Knockdown
    A model with Immune: Knockdown ignores and immediately removes all counters and/or the affects of Knockdown.
      Immune: Bane
      A model with Immune: Bane ignores and immediately removes all counters and/or the affects of Bane.
        Feed Me
        During upkeep, if a model with Feed Me is suffering any wounds, destroy one minion within two squares of the model and remove one wound token.
          Fly
          A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.
            Devour
            Cost: 0
            Action
            Type: Offense
            Attribute: Strength
            +1ST STR, If Devour inflicts a wound Goro may remove one wound token.
              Meddlesome Giri
              Cost: 0
              Action
              Type: Support
              Attribute: Attack
              Spawn 4 Giri adjacent to Goro.
                Flavor Text: The forest spirit Goro has always been a mercurial and fickle creature. Even in times of peace Goro has relished challenging mortals with puzzles, tricks, and cunning traps. That these tests and pranks occasionally turn deadly is of no concern to Goro. Whispered to be nearly as old as the Deeproot Tree itself, it is likely that Goro does not even truly comprehend mortality.