Terrible Protection 2.0 PP

    Terrible Protection 2.0 PP

    Card Type: Plot Card
    Version: 2.0 PP
    Product Module: 2.0 Pet Parade
    Power-Up:
    Plot: Spawn six Creeps using the normal rules for spawning. After a Hero makes an offense roll against a minion or elite monster, the Consul may choose one of the rolled dice for each Plot Creep adajacent to (or Invading) the Hero. The chosen die is considered to be blank. When the last Plot Creep is destroyed discard the plot and the Heroes draw one Loot.
    Flavor Text: Slimes are bad enough when they get on your gear. But there are plenty of monsters out there that are cunning enough to use them as a living shield.