Sewer Pipe 2.0

    Sewer Pipe 2.0

    Card Type: Warband
    Version: 2.0
    Creature Type: Spawning Point
    Rank: Spawning Point
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Error
    Movement: 0
    Actions: 0
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    false
    false
    Range
    0
    0
    0
    Attributes
    1ST
    Defense
    false
    true
    false
    false
    Health: 3
    Potions: 0
    Skulls: 0
    Bits: Start
    Affinity:
    Citrine


    Keywords:
    Immune: Status Effects
    A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
      Infested
      When a model with Infested is destroyed, spawn up to 4 Skull Points worth of monsters with the Vermin ability within 3 squares of it before removing it.
        Spawning Pool
        1x Sewer Pipe (Spawning Point)
        1x Moffet
        2x Fetch
        4x Guttersnipe

          Abilities:

          Flavor Text: Beneath the bellowing forges, the clanking constructs, and the grinding cogs of Clockwork Cove lies the Undercove, a bastion for the forgotten and dispossessed. These lost children of the sewer band together into loose gangs of thieves and thugs all striving to survive. It is no surprise then that the Dark Consul finds the Undercove a rich recruitment ground for new agents to advance his dark designs.