Lord of the Crabs 2.0

    Lord of the Crabs 2.0

    Card Type: Warband
    Version: 2.0
    Creature Type: Nether Elf
    Rank: Elite
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Feminine
    Movement: 8
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    true
    false
    Range
    0
    6
    0
    Attributes
    1B
    3B
    2R
    3B
    Defense
    false
    true
    false
    false
    Health: 3
    Potions: 0
    Skulls: 2
    Bits: 8 Bit
    Affinities:
    Ruby
    Sapphire


    Keywords:
    Burrow
    A model with Burrow may move through walls, and treats difficult terrain and structure squares as open squares. All non-blessing tile effects in those squares are ignored.
      Immune: Knockdown
      A model with Immune: Knockdown ignores and immediately removes all counters and/or the affects of Knockdown.
        Knockdown
        A model suffering Knockdown may not move or perform any other action until it spends one action point or all of its movement points to remove the Knockdown token.
          Pile-On
          A model with Pile-on gains +1B STR if its target is suffering Knockdown.
            Surefoot
            A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

              Abilities:
              Twisting Sands
              Cost: 1
              Action
              Type: Support
              Attribute: Attack
              Augment, Aura 3, All crabs that begin their activation in range gain Burrow.
                Pick Them Clean
                Cost: 1
                Action
                Type: Support
                Attribute: Armor
                4RANGE, Place up to 3 skull points of crabs, from anywhere in the dungeon, adjacent to target Hero.
                  Scuttling Menace
                  Cost: 1
                  Action
                  Type: Support
                  Attribute: Strength
                  Spawn one crab from the spawning pool, worth 1 skull point, adjacent to Lord of the Crabs.

                    Flavor Text: Strange and reclusive, Lords of the Crabs haunt the misty coastlines of Crystalia like specters. Intensely private, they live in craggy crevices where the ocean waves crash upon the diffs. Able to form a bizarre communion with crustaceans and other oceanic life, these druids only answer the call of their elvish kin when forced, or when their territory is threatened.