Cursed Knight 2.0

    Cursed Knight 2.0

    Card Type: Warband
    Version: 2.0
    Creature Type: Spawning Point
    Rank: Spawning Point
    Product Module: 2.0 Core Set
    Model Size: Large
    Play Mode: Explore
    Gender: Error
    Movement: 0
    Actions: 0
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    false
    false
    Range
    0
    0
    0
    Attributes
    1ST
    Defense
    false
    true
    false
    false
    Health: 3
    Potions: 0
    Skulls: 0
    Bits: Start
    Affinity:
    Ruby


    Keywords:
    Hex
    A model suffering Hex discards the highest result rolled anytime it makes an offense roll.
      Hex Aura
      Monsters with RUBYAFFINITY that are within two squares of a model with Hex Aura gain Hex.
        Immune: Status Effects
        A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
          Spawning Pool
          1x Cursed Knight (Spawning Point)
          1x Grobbit Deathlord
          2x Skull Squawk
          4x Moorland Militia

            Abilities:

            Flavor Text: Where the Fae Wood meets the Glauerdoom Moor is a particularly dread location. Here, the trees bend and twist, the branches clasping and tearing at any who pass. Beneath these wicked boughs there are the Cursed Knights of the Moorlands. Forsaking the Forgotten King, these twisted Chimera have fallen under the thrall of the dragon Nightsong the Eternal. Vicious and brutal, they enact their undead Lord's will with unflinching cruelty.