Crow Eater 2.0

    Crow Eater 2.0

    Card Type: Warband
    Version: 2.0
    Creature Type: Construct
    Rank: Minion
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Either
    Movement: 5
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    1
    0
    0
    0
    Attributes
    2R
    3B
    4B
    1B
    Defense
    false
    true
    false
    false
    Health: 4
    Potions: 0
    Skulls: 3
    Bits: 16 Bit
    Affinity:
    Amethyst


    Keywords:
    Bane
    A model suffering Bane discards the highest result rolled anytime it makes a defense roll.
      Fire
      A model suffering Fire suffers one wound during its upkeep.
        Flammable
        When a model with Flammable is targeted by an action that causes FIRE, the Flammable model suffers FIRE even if it wins the defense roll.
          Hex
          A model suffering Hex discards the highest result rolled anytime it makes an offense roll.
            Throw X
            When using an action with Throw, choose one friendly adjacent model. Move that model a number of squares up to the value of X, using the rules for Push. If the model moves to a square that is adjacent to another model, it immediately stops moving. Every model it stops adjacent to, friendly or enemy, suffers an offense roll of +1B per square the model moved.

              Abilities:
              Crow Pie
              Cost: 2
              Action
              Type: Offense
              Attribute: Attack
              6MA, Bane
                Cloud of Straw
                Cost: 2
                Action
                Type: Offense
                Attribute: Strength
                0MA, Wave 1, HEX
                  Pumpkin Toss
                  Cost: 1
                  Action
                  Type: Support
                  Attribute: Armor
                  AUGMENT, Throw 4

                    Flavor Text: Crow eaters, aside from their well deserved name, are usually the first to rustle themselves to life. Using rusty baling knives, they cut down their fellow strawmen and will even stitch together new friends out of whatever or whoever they find.