Clan Kitsune Madoushi 2.0

    Clan Kitsune Madoushi 2.0

    Card Type: Warband
    Version: 2.0
    Creature Type: Kitsune
    Rank: Active Paired Spawning Point
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Masculine
    Movement: 2
    Actions: 1
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    true
    false
    Range
    0
    6
    0
    Attributes
    1B
    1ST
    1B
    2B
    Defense
    false
    true
    false
    false
    Health: 3
    Potions: 0
    Skulls: 3
    Bits: Start
    Affinity:
    Ruby


    Keywords:
    Active Spawn
    Spawning points with Active Spawn may activate during the Consul Turn in the same manner as 16-Bit Monsters. When destroyed they grant loot as normal for spawning points.
      Heal
      A model affected by Heal may remove a number of wound tokens or a number of status effect tokens, in any combination, equal to the value of X.
        Surefoot
        A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.
          Territorial
          A model with Territorial gains +1ST to offense rolls while on the first tile, +2ST while on the second, +3ST while on the third, and +4ST while on the fourth.
          (Arena: A model with Territorial gains +2ST to offensive rolls while on the same tile as a friendly spawning point.)

            Abilities:
            Command of Kitsune
            Cost: 1
            Action
            Type: Support
            Attribute: Attack
            AUGMENT, RANGE3, target Kitsune monster immediately makes a basic offensive action.
              Foxe's Grace
              Cost: 1
              Action
              Type: Support
              Attribute: Strength
              Augment, RANGE6, Heal 1. This action may not target spawning points.

                Flavor Text: The Madoushi of the Kitsune clan are the masters of the healing herbs for which the Kitsune are known, as well as masters of the forest itself. They can sense pathways that nobody else can, quickly directing more Kitsune into the fight. They decide when the Kitsune are to take to battle. While the Kitsune are not under the sway of the Dark Consul, his influence has made all the clans of Kagejima more war-like, and the Madoushi are suspicious, likely to call the might of the Kitsune against complete strangers who wander into their territory.