Bandit Knight 2.0

    Bandit Knight 2.0

    Card Type: Warband
    Version: 2.0
    Creature Type: Spawning Point
    Rank: Spawning Point
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Error
    Movement: 0
    Actions: 0
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    2
    0
    0
    0
    Attributes
    1ST
    Defense
    false
    true
    false
    false
    Health: 3
    Potions: 0
    Skulls: 0
    Bits: Start
    Affinity:
    Citrine


    Keywords:
    Counterstrike
    When a model with Counterstrike suffers a wound, it may immediately make a single Melee Attack targeting the model which inflicted the wound, so long as the model is within range.
      Immune: Status Effects
      A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
        Spawning Pool
        1x Bandit Knight (Spawning Point)
        1x Grobbit Barbarian
        2x Marauder Squawk
        4x Billmen Bandit

          Abilities:

          Flavor Text: When the Bramble Knights were cursed by their own treasonous lord and turned into chimera, not all were successfully banished to the Lordship Ruins. The Forgotten King had used a select few Bramble Knights as his scouts and assassins. These elite knights led missions deep in the heart of enemy territory, often retreating to inaccessible regions of the Dragonback Peaks. Now, cursed and forgotten, they still dwell there. Without lord or mission, they carry on their pillaging and havoc simply because it is all they have ever known. The carnage they spread is the closest their twisted lives come to containing meaning or purpose.