Ser Elmer 2.0

    Ser Elmer 2.0

    Card Type: MiniBoss
    Version: 2.0
    Creature Type: Human Soldier
    Rank: MiniBoss
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Masculine
    Movement: 6
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    1
    0
    0
    0
    Attributes
    2ST 2R
    1ST 2R
    3B
    1B 1R
    Defense
    false
    true
    false
    false
    Health: 6
    Potions: 0
    Skulls: 4
    Bits: Super
    Affinity:
    Sapphire


    Keywords:
    Bane
    A model suffering Bane discards the highest result rolled anytime it makes a defense roll.
      Defender
      Models without Defender that are adjacent to a friendly model with Defender cannot be targeted by offensive actions.

        Abilities:
        Shield Breaker
        Cost: 2
        Action
        Type: Offense
        Attribute: Attack
        1SW, +1R STR, BANE
          Form On Me
          Cost: 1
          Action
          Type: Support
          Attribute: Strength
          Augment, Wave 3, Pull 2
            Veteran Endurance
            Cost: 1
            Action
            Type: Support
            Attribute: Armor
            AUGMENT, Aura 2, +1B ARM

              Flavor Text: Ser Elmer has the distinct privilege and honor of serving as Castletown's Captain of the Guard. Charged with overseeing the safety of Castletown's businesses and citizens, Ser Elmer rarely encounters monsters. Instead, Ser Elmer typically confronts various criminal organizations, shadowy thieves guilds, and over exuberant Heroes who have gotten out of line.