Knight of Shifting Sand 2.0

    Knight of Shifting Sand 2.0

    Card Type: MiniBoss
    Version: 2.0
    Creature Type: Nether Elf Soldier
    Rank: MiniBoss
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Masculine
    Movement: 6
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    2
    0
    0
    0
    Attributes
    2ST 2R
    1B
    3R
    3B
    Defense
    false
    false
    true
    false
    Health: 7
    Potions: 0
    Skulls: 4
    Bits: Super
    Affinities:
    Citrine
    Ruby


    Keywords:
    Bluff
    Models with Bluff gain +1ST to offensive actions taken during another model's activation.
      Knockdown
      A model suffering Knockdown may not move or perform any other action until it spends one action point or all of its movement points to remove the Knockdown token.
        Predator
        When an enemy model moves out of a square that is adjacent to a model with Predator, the model with Predator may immediately make a Melee Attack against that model.
          Surefoot
          A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

            Abilities:
            Nether Rift
            Cost: 2
            Action
            Type: Offense
            Attribute: Attack
            0SW, Cross 4, Knockdown
              Hunting Party
              Cost: 1
              Action
              Type: Support
              Attribute: Armor
              AUGMENT, Aura 3, Predator
                Sand Storm
                Cost: 1
                Action
                Type: Support
                Attribute: Strength
                AUGMENT, Aura 2, enemy models that end their activation within the aura suffer 2 damage.

                  Flavor Text: It is said that to fight a Knight of Shifting Sand is to fight the desert itself. At a young age, they are led into the desert, both mount and rider veiled from all sight and sound. There, they are left to survive alone and to find their own way home. Many perish. The greatest of them spend years, even decades, traveling the deep dunes. Each journey is unique, but when they return they are masters of the desert and mighty leaders of their peers.