Kappa 2.0

    Kappa 2.0

    Card Type: MiniBoss
    Version: 2.0
    Creature Type: Oni
    Rank: MiniBoss
    Product Module: 2.0 Core Set
    Model Size: Large
    Play Mode: Explore
    Gender: Error
    Movement: 5
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    1
    0
    0
    0
    Attributes
    1B 2R
    3R
    2B 1R
    2B
    Defense
    false
    true
    false
    false
    Health: 6
    Potions: 0
    Skulls: 4
    Bits: Super
    Affinity:
    Sapphire


    Keywords:
    Backlash
    If a model targeted by an offensive action possesses Backlash and wins the defense roll, the model making the offense roll suffers one wound. A model may not draw a loot card for destroying a model due to Backlash.
      Immobile
      A model affected by Immobile may not move during its next activation.
        Sturdy
        A model with Sturdy never suffers more than a single wound from a single action, such as critical success or Massive Damage.
          Throw X
          When using an action with Throw, choose one friendly adjacent model. Move that model a number of squares up to the value of X, using the rules for Push. If the model moves to a square that is adjacent to another model, it immediately stops moving. Every model it stops adjacent to, friendly or enemy, suffers an offense roll of +1B per square the model moved.

            Abilities:
            Kappa's Curse, The
            Cost: 2
            Action
            Type: Offense
            Attribute: Strength
            MA6, IMMOBILE
              Shell Spin
              Cost: 2
              Action
              Type: Offense
              Attribute: Attack
              0SW, Wave 2
                Fickle Kappa
                Cost: 1
                Action
                Type: Offense
                Attribute: Armor
                DANGEROUS, Throw 6

                  Flavor Text: The Kappa are wild, dangerous kami who inhabit Kagejima's lakes, rivers, and swamps. Wily and withdrawn by nature, they can be found overturning boats and drowning unwary children. Despite this, several clans have successfully coaxed these exceptionally strong and stealthy creatures into performing services...often with the sacrifice of food, livestock, or even the village elder's first born child.