Grim Golem 2.0

    Grim Golem 2.0

    Card Type: MiniBoss
    Version: 2.0
    Creature Type: Construct
    Rank: MiniBoss
    Product Module: 2.0 Core Set
    Model Size: Large
    Play Mode: Explore
    Gender: Error
    Movement: 5
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    2
    0
    0
    0
    Attributes
    2R
    2ST 2R
    3B
    1B
    Defense
    false
    true
    false
    false
    Health: 6
    Potions: 0
    Skulls: 4
    Bits: Super
    Affinity:
    Sapphire


    Keywords:
    Immune: Status Effects
    A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
      Resolve Aura
      Monsters with SAPPHIREAFFINITY that are within two squares of a model with Resolve Aura are immune to control effects.
        Stealth
        Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

          Abilities:
          Siege Tower
          Cost: 2
          Action
          Type: Support
          Attribute: Attack
          Augment, Wave 3, Move Grim Golem and all soldiers in the area up to 3 squares. Soldiers moved by Siege Tower must end this move within 3 squares of the same Grim Golem.
            Fortitude
            Cost: 0
            Action
            Type: Support
            Attribute: Attack
            Aura 3, +1ST ARM
              Unnatural Dark
              Cost: 1
              Action
              Type: Support
              Attribute: Armor
              AUGMENT, Aura 3, Stealth

                Flavor Text: The massive statues which stand sentinel around the Nether Rifts are, for all intents and purposes, impervious to harm. No attempt by the Light at destroying one has ever succeeded in even marring one's surface. The Crystal Shapers of the Dark Realm, however, are able to manipulate the surface of the Heralds, growing stone spurs that can be removed and used for nefarious purpose. Particularly favored, is the creation of golems which patrol dungeons and dark keeps. Almost as resistant to harm as the Heralds themselves, these Grim Golems are tenacious foes.