Card Type: MiniBoss
Version: 2.0
Creature Type: Construct
Rank: MiniBoss
Product Module: 2.0 Core Set
Model Size: Large
Play Mode: Explore
Gender: Error
Attributes
Strength:
Armor:
Will:
Dexterity:
Offense
true
false
false
false
Attributes
2R
2ST 2R
3B
1B
Defense
false
true
false
false
Keywords:
Immune: Status Effects
A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
Resolve Aura
Monsters with SAPPHIREAFFINITY that are within two squares of a model with Resolve Aura are immune to control effects.
Stealth
Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.
Abilities:
Siege Tower
Cost: 2
Action
Type: Support
Attribute: Attack
Augment, Wave 3, Move Grim Golem and all soldiers in the area up to 3 squares. Soldiers moved by Siege Tower must end this move within 3 squares of the same Grim Golem.
Fortitude
Cost: 0
Action
Type: Support
Attribute: Attack
Aura 3, +1ST ARM
Unnatural Dark
Cost: 1
Action
Type: Support
Attribute: Armor
AUGMENT, Aura 3, Stealth
Flavor Text: The massive statues which stand sentinel around the Nether Rifts are, for all intents and purposes, impervious to harm. No attempt by the Light at destroying one has ever succeeded in even marring one's surface. The Crystal Shapers of the Dark Realm, however, are able to manipulate the surface of the Heralds, growing stone spurs that can be removed and used for nefarious purpose. Particularly favored, is the creation of golems which patrol dungeons and dark keeps. Almost as resistant to harm as the Heralds themselves, these Grim Golems are tenacious foes.