Clan Sohei Chunin 2.0

    Clan Sohei Chunin 2.0

    Card Type: MiniBoss
    Version: 2.0
    Creature Type: Sohei
    Rank: MiniBoss
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Masculine
    Movement: 6
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    4
    0
    0
    0
    Attributes
    3R
    3B
    3B
    2B
    Defense
    false
    true
    false
    false
    Health: 7
    Potions: 0
    Skulls: 4
    Bits: Super
    Affinity:
    Sapphire


    Keywords:
    Augment
    May only target or affect friendly models.
      Discipline
      A model with Discipline gains +1B to all rolls while it is adjacent to at least one other friendly model.
        Knockdown
        A model suffering Knockdown may not move or perform any other action until it spends one action point or all of its movement points to remove the Knockdown token.
          Massive Damage
          When an offensive action with Massive Damage inflicts a wound, it inflicts one additional wound.

            Abilities:
            Smashening, The
            Cost: 2
            Action
            Type: Offense
            Attribute: Attack
            4SW, +1R STR, Massive Damage, KNOCKDOWN
              Tsunami of Wrath
              Cost: 2
              Action
              Type: Offense
              Attribute: Strength
              0SW, Wave 4
                Together, Brothers!
                Cost: 1
                Action
                Type: Support
                Attribute: Attack
                AUGMENT, Aura 3. All models in range gain +1G to all rolls due to Discipline instead of +1B.

                  Flavor Text: Sohei Chunin have faced horrors that would render lesser warriors insane. But it is not their place to simply face such horrors, but to defeat and banish them back to the Dark Realm. It is said that the greatest warriors of the clan, do not banish the minions of the Dark Consul, but unmake them entirely. Ending their threat to Crystalia permanently.