Spiker 2.0

    Spiker 2.0

    Card Type: Creep
    Version: 2.0
    Creature Type: Goblin
    Rank:
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Explore
    Gender: Either
    Movement: 6
    Actions: 1
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    1
    0
    0
    0
    Attributes
    2B
    0ST
    0ST
    2B
    Defense
    false
    true
    false
    false
    Health: 1
    Potions: 0
    Skulls: 1
    Bits: 8 Bit
    Affinity:
    Citrine


    Keywords:
    Insignificant
    Models with Insignificant are not counted when determining loot.
      Knockdown
      A model suffering Knockdown may not move or perform any other action until it spends one action point or all of its movement points to remove the Knockdown token.(Arcade: A monster suffering Knockdown may not perform commands until the next Move command. Instead of moving it must remove the Knockdown token.)
        Mob
        When making a 0SW offensive action, a model with Mob adds +1B STR to its offense roll for every additional model with Mob that is in range of its target, up to +3B STR.

          Abilities:

          Flavor Text: Spiker life is short and brutal. Most die from being thrown at Heroes at high velocities or being fed to The Guth's hogs (or The Guth himself). Surprisingly, there is never any shortage of volunteers to serve as a Spiker. They're definitely not forced into the role by the bigger orcs and goblins. It's an honor to serve The Guth. They absolutey, positively, 100% want to be a Spiker. Seriously.