Krampus 2.0

    Krampus 2.0

    Card Type: Boss
    Version: 2.0
    Creature Type: Faerie
    Rank: Boss
    Product Module: 2.0 Core Set
    Model Size: Large
    Play Mode: Explore
    Gender: Error
    Movement: 7
    Actions: 4
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    4
    0
    0
    0
    Attributes
    3B 2G
    2B 1G
    2R 2G
    3B 1G
    Defense
    false
    false
    false
    false
    Health: 10
    Potions: 0
    Skulls: 4
    Bits: Super
    Affinities:
    Emerald
    Ruby


    Keywords:
    Hex
    A model suffering Hex discards the highest result rolled anytime it makes an offense roll. (Arcade: A monster suffering Hex reduces its STR by 1ST.)
      Immobile
      A model affected by Immobile may not move during its next activation.
        Massive Damage
        When an offensive action with Massive Damage inflicts a wound, it inflicts one additional wound.
          Nom Nom Nom!
          After a model with Nom Nom Nom! destroys a Naughtie, the model with Nom Nom Nom! Heals 2.
            Shapeshift X
            The model may Shapeshift into the model listed. Shapeshift rules are detailed in the rulebook.
              You've Been Naughty
              After an enemy model rolls a critical success against a model with You've Been Naughty, the enemy model Shapeshifts into a Naughtie (regardless of the number of wounds dealt by the critical). The Consul selects one Naughtie shapeshift card that is not already being used by a Hero. If all Naughtie shapeshift cards are in play, this ability has no effect. Heroes on Kringle's Nice List may not be shapeshifted in this way.

                Abilities:
                Into The Bag
                Cost: 2
                Action
                Type: Offense
                Attribute: Will
                1MA, +1R WILL, IMMOBILE, HEX
                  Make Mischief
                  Cost: 1
                  Action
                  Type: Support
                  Attribute: Attack
                  10RANGE, target Naughtie performs three moves and one basic attack action, controlled by the Consul. Make Mischief may not target the same Naughtie more than once per turn.
                    Grabbing Stick
                    Cost: 2
                    Action
                    Type: Offense
                    Attribute: Strength
                    4SW, Compel 4, Massive Damage