Krampus 2.0

    Krampus 2.0

    Card Type: Boss
    Version: 2.0
    Creature Type: Faerie
    Rank: Boss
    Product Module: 2.0 Core Set
    Model Size: Large
    Play Mode: Explore
    Gender: Error
    Movement: 7
    Actions: 4
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    4
    0
    0
    0
    Attributes
    3B 2G
    2B 1G
    2R 2G
    3B 1G
    Defense
    false
    false
    false
    false
    Health: 10
    Potions: 0
    Skulls: 4
    Bits: Super
    Affinities:
    Emerald
    Ruby


    Keywords:
    Hex
    A model suffering Hex discards the highest result rolled anytime it makes an offense roll. (Arcade: A monster suffering Hex reduces its STR by 1ST.)
      Immobile
      A model affected by Immobile may not move during its next activation.
        Massive Damage
        When an offensive action with Massive Damage inflicts a wound, it inflicts one additional wound.
          Nom Nom Nom!
          After a model with Nom Nom Nom! destroys a Naughtie, the model with Nom Nom Nom! Heals 2.
            Shapeshift X
            The model may Shapeshift into the model listed. Shapeshift rules are detailed in the rulebook.
              You've Been Naughty
              After an enemy model rolls a critical success against a model with You've Been Naughty, the enemy model Shapeshifts into a Naughtie (regardless of the number of wounds dealt by the critical). The Consul selects one Naughtie shapeshift card that is not already being used by a Hero. If all Naughtie shapeshift cards are in play, this ability has no effect. Heroes on Kringle's Nice List may not be shapeshifted in this way.

                Abilities:
                Into The Bag
                Cost: 2
                Action
                Type: Offense
                Attribute: Will
                1MA, +1R WILL, IMMOBILE, HEX
                  Grabbing Stick
                  Cost: 2
                  Action
                  Type: Offense
                  Attribute: Strength
                  4SW, Compel 4, Massive Damage
                    Make Mischief
                    Cost: 1
                    Action
                    Type: Support
                    Attribute: Attack
                    10RANGE, target Naughtie performs three moves and one basic attack action, controlled by the Consul. Make Mischief may not target the same Naughtie more than once per turn.