Card Type: Boss
Version: 2.0
Creature Type: Dragon
Rank: Boss
Product Module: 2.0 Core Set
Model Size: Huge
Play Mode: Explore
Gender: Error
Attributes
Strength:
Armor:
Will:
Dexterity:
Offense
true
false
false
false
Attributes
2R 3G
3R
5R
3B
Defense
false
true
false
false
Keywords:
Crush
A model with Crush gains Massive Damage if its target was suffering Ice when it was targeted.
Fly
A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.
Immune: Ice
A model with Immune: Ice ignores and immediately removes all counters and/or the affects of Ice.
Improved Critical
This model's critical successes inflict an additional wound.
Massive Damage
When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.
Monstrous Size
A model with Monstrous Size occupies NINE squares, and uses the rules for moving large based models. They may move through walls and treat structure squares as open squares. Any wall or structure square a model with Monstrous Size moves through is considered difficult terrain for the rest of the game; you may want to mark it with a crystal token as a reminder.
Abilities:
Ice Wind
Cost: 2
Action
Type: Offense
Attribute: Attack
0MA, Wave 3, ICE
Glacial Shift
Cost: 2
Action
Type: Offense
Attribute: Strength
6MA, ICE. If this attack succeeds, this model Heals 1 for each POTION it rolled.
Tear to Pieces
Cost: 2
Action
Type: Offense
Attribute: Armor
3SW, Massive Damage, Improved Critical.
Lashing Tail
Cost: 1
Action
Type: Support
Attribute: Will
AUGMENT, +1R ARM, Deadly Defense