Sweetheart Candy 2.0

    Sweetheart Candy 2.0

    Card Type: Hero
    Version: 2.0
    Creature Type: Human
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Default
    Gender: Feminine
    Movement: 7
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    false
    true
    Range
    0
    0
    8
    Attributes
    2B
    2R
    3B
    3B
    Defense
    false
    true
    false
    false
    Health: 5
    Potions: 1
    Affinity:
    Emerald


    Keywords:
    Have A Heart
    A model with Have A Heart benefits from hearts it rolls on failed actions as well as successful actions.
      Heal
      A model affected by Heal may remove a number of wound tokens or a number of status effect tokens, in any combination, equal to the value of X.
        Hex
        A model suffering Hex discards the highest result rolled anytime it makes an offense roll. (Arcade: A monster suffering Hex reduces its STR by 1ST.)
          Immobile
          A model affected by Immobile may not move during its next activation.

            Abilities:
            Love Arrow
            Cost: 1
            Action
            Type: Support
            Attribute: Attack
            Augment, Aura 3, +1B ARM
              Flutter Eyelashes
              Cost: 1
              Action
              Type: Support
              Attribute: Strength
              DEX vs WILL, Wave 1, HEX, Immobile
                Heart Fountain
                Cost: 1
                Potion
                Type: Offense
                Attribute: Armor
                Every Hero rolls 4B and Heals 1 for each heart they roll.

                  Flavor Text: Candy has traveled Crystalia far and wide, from training alongside Glimmerdusk Rangers to studying the medicines of the healers of Celestia. Along the way Candy has picked up many useful skills; even the most reclusive sects spill their secrets at her wit and charm. Candy always uses this knowledge to aid her fellow adventurers, often being the first to come to the side of a fallen companion.