Card Type: Hero
Version: 2.0
Creature Type: Yamazaru
Product Module: 2.0 Core Set
Model Size: Small
Play Mode: Default
Gender: Masculine
Attributes
Strength:
Armor:
Will:
Dexterity:
Offense
true
false
false
false
Defense
false
true
false
false
Keywords:
Immobile
A model affected by Immobile may not move during its next activation.
Read The Wind
A model with Read The Wind may roll 1G when the party clears all activation tokens. Keep this die on the Hero's card and discard it next time activation tokens are cleared. After dice are rolled by any Hero for any reason, this model may discard the die to add it to the roll.
Wisdom
A model with Wisdom gains +1AC that may only be used to take support actions.
Abilities:
No Place To Hide
Cost: 2
Action
Type: Offense
Attribute: Attack
2SW, +1G STR, Immobile
Angry Winds
Cost: 2
Action
Type: Offense
Attribute: Strength
0MA, Wave 1, Push 2
Acute Senses
Cost: 1
Action
Type: Support
Attribute: Armor
Augment, Aura 3. Friendly models may reroll one die after rolling dice for any reason.
Sensei Sake
Cost: 1
Potion
Type: Support
Attribute: Will
Augment, Wisdom
Flavor Text: At age fourteen, Mizaru lost his sight due to a witch's curse. His story might have ended there except that he refused to become bitter. He, instead, focused his anger into overcoming the setbacks his injury initially posed. Honing his senses until he could navigate trails by the sway and sound of his scabbard, identify others by scent, and track any movement by the slightest noise, Mizaru eventually became captain of the Yamazaru's famed scouts.