Mizaru 2.0

    Mizaru 2.0

    Card Type: Hero
    Version: 2.0
    Creature Type: Yamazaru
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Default
    Gender: Masculine
    Movement: 6
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    true
    false
    false
    false
    Range
    2
    0
    0
    0
    Attributes
    3B
    3B
    3B
    2R
    Defense
    false
    true
    false
    false
    Health: 5
    Potions: 1
    Affinities:
    Citrine
    Ruby


    Keywords:
    Immobile
    A model affected by Immobile may not move during its next activation.
      Read The Wind
      A model with Read The Wind may roll 1G when the party clears all activation tokens. Keep this die on the Hero's card and discard it next time activation tokens are cleared. After dice are rolled by any Hero for any reason, this model may discard the die to add it to the roll.
        Wisdom
        A model with Wisdom gains +1AC that may only be used to take support actions.

          Abilities:
          No Place To Hide
          Cost: 2
          Action
          Type: Offense
          Attribute: Attack
          2SW, +1G STR, Immobile
            Sensei Sake
            Cost: 1
            Potion
            Type: Support
            Attribute: Will
            Augment, Wisdom
              Acute Senses
              Cost: 1
              Action
              Type: Support
              Attribute: Armor
              Augment, Aura 3. Friendly models may reroll one die after rolling dice for any reason.
                Angry Winds
                Cost: 2
                Action
                Type: Offense
                Attribute: Strength
                0MA, Wave 1, Push 2

                  Flavor Text: At age fourteen, Mizaru lost his sight due to a witch's curse. His story might have ended there except that he refused to become bitter. He, instead, focused his anger into overcoming the setbacks his injury initially posed. Honing his senses until he could navigate trails by the sway and sound of his scabbard, identify others by scent, and track any movement by the slightest noise, Mizaru eventually became captain of the Yamazaru's famed scouts.