Card Type: Hero
Version: 2.0
Creature Type: Human
Product Module: 2.0 Core Set
Model Size: Small
Play Mode: Default
Gender: Feminine
Attributes
Strength:
Armor:
Will:
Dexterity:
Offense
false
false
true
false
Defense
false
true
false
false
Keywords:
Arc
After resolving an action with Arc, choose another model within two squares of the last model targeted and which has not already been targeted. Resolve the action again, rolling one less dice of the player's choice against the new target. Continue choosing new targets in this manner until Arc fails to inflict a wound, no dice remain, or there is no new target in range.
Knockdown
A model suffering Knockdown may not move or perform any other action until it spends one action point or all of its movement points to remove the Knockdown token.(Arcade: A monster suffering Knockdown may not perform commands until the next Move command. Instead of moving it must remove the Knockdown token.)
Pounce
Choose an enemy model anywhere within five squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.
Abilities:
Arc Lightning
Cost: 2
Action
Type: Offense
Attribute: Will
DANGEROUS, MA6, +1B WILL, Arc
Ride the Lightning
Cost: 2
Action
Type: Offense
Attribute: Strength
MA1, +1R WILL, Pounce
Breath of Thunder
Cost: 1
Potion
Type: Support
Attribute: Armor
Wave 2, Push 1, Knockdown
Flavor Text: The tang of burnt ozone and the crawling crackle of static electricity surrounds and embraces Lightning Mages. Jealously, guarding the secret of lightning magicks, Thunderhead Guild commands a high price for their services. It is a bounty well spent, for few mages can match the Lightning Mage's potency in battle as she arks bolts of lightning through her foes.