Kiji 2.0

    Kiji 2.0

    Card Type: Hero
    Version: 2.0
    Creature Type: Chimera
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Default
    Gender: Either
    Movement: 7
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    false
    true
    Range
    0
    0
    1
    Attributes
    2B
    3B
    3B
    3B
    Defense
    false
    true
    false
    false
    Health: 5
    Potions: 1
    Affinity:
    Emerald


    Keywords:
    Fly
    A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.
      Pounce
      Choose an enemy model anywhere within five squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.
        Read The Wind
        A model with Read The Wind may roll 1G when the party clears all activation tokens. Keep this die on the Hero's card and discard it next time activation tokens are cleared. After dice are rolled by any Hero for any reason, this model may discard the die to add it to the roll.

          Abilities:
          Cutting Wind, The
          Cost: 2
          Action
          Type: Offense
          Attribute: Attack
          0MI, Wave 1
            Death From Above
            Cost: 2
            Action
            Type: Offense
            Attribute: Strength
            1MI, +1R DEX, Pounce
              Swoop In
              Cost: 1
              Action
              Type: Support
              Attribute: Armor
              Augment, Select another Hero, regardless of range or line of sight. The selected Hero and this Hero trade places on the dungeon.
                Egg Soup
                Cost: 1
                Potion
                Type: Support
                Attribute: Will
                Fly, +1B DEX

                  Flavor Text: Kiji is a quiet and composed member of the Ondori clan. He has always felt a connection to nature, often claiming he could smell change coming on the winds. One day this sense led him to a young warrior named Momotaro who was on a quest to Devil Island. The Ijin there had stolen many precious artifacts from Kiji's people and he felt that fate had sent him Momotaro to help retireve what rightfully belonged to Clan Ondori.