Hermit Swordmage 2.0

    Hermit Swordmage 2.0

    Card Type: Hero
    Version: 2.0
    Creature Type: Human
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Default
    Gender: Masculine
    Movement: 6
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    true
    false
    Range
    0
    1
    0
    Attributes
    3B
    2R
    2B 1R
    3B
    Defense
    false
    true
    false
    false
    Health: 5
    Potions: 1
    Affinity:
    Sapphire


    Keywords:
    Pep Talk
    Heroes gain +1ST WILL for each model with Pep Talk adjacent to them.
      Steady
      A model with Stready may not be Pushed, Pulled, or Compelled by enemy models.

        Abilities:
        Mage Push
        Cost: 2
        Action
        Type: Offense
        Attribute: Will
        0MA, Wave 1, Push 1. Any model that ends this push adjacent to a Wall or Structure Terrain suffers an additional Wound.
          Master Push
          Cost: 2
          Action
          Type: Offense
          Attribute: Will
          3MA, Push 6, KNOCKDOWN. Any model that ends this push adjacent to a Wall or Structure Terrain suffers and additional Wound.
            Mind Trick
            Cost: 1
            Action
            Type: Support
            Attribute: Will
            3RG, WILL vs WILL, Compel 6
              Cantina Coffee
              Cost: 1
              Potion
              Type: Emergency
              Attribute: Armor
              AUGMENT, +1B ARM, Protector

                Flavor Text: While younger Arcadian Swordmages have begun to travel openly through the Realms, elder swordmages live lives of quiet contemplation exploring the greater mysteries and preserving their knowledge to pass down to their apprentices. It is a foolish villain who underestimates these "hermits", for they are true masters of their craft.