Clockwork Contraption 2.0

    Clockwork Contraption 2.0

    Card Type: Hero
    Version: 2.0
    Creature Type: Construct
    Product Module: 2.0 Core Set
    Model Size: Small
    Play Mode: Default
    Gender: Error
    Movement: 5
    Actions: 3
    Attributes
    Strength:
    Armor:
    Will:
    Dexterity:
    Offense
    false
    false
    false
    true
    Range
    0
    0
    8
    Attributes
    2R
    3B
    2B
    3B
    Defense
    false
    true
    false
    false
    Health: 6
    Potions: 1
    Affinity:
    Citrine


    Keywords:
    Fortify
    A model with Fortify gains +1B ARM for each enemy adjacent to them, to a maximum of +3B ARM.
      Massive Damage
      When an offensive action with Massive Damage inflicts a wound, it inflicts one additional wound.
        Unstable Design
        When a model with Unstable Design suffers a critical, it immediately takes its Vent Steam action. If the model with Unstable Design would be destroyed by the critical, it takes Vent Steam before being removed.

          Abilities:
          Vent Steam
          Cost: 2
          Action
          Type: Offense
          Attribute: Strength
          DANGEROUS, 0SW, +1B STR, Wave 1
            Arm Cannon Overcharge
            Cost: 2
            Action
            Type: Offense
            Attribute: Strength
            8MI, +1R DEX, Massive Damage
              Magnetic Field
              Cost: 1
              Action
              Type: Support
              Attribute: Armor
              Wave 3, STR vs STR, Pull 2
                Fresh Oil
                Cost: 1
                Potion
                Type: Offense
                Attribute: Will
                Augment, Fortify

                  Flavor Text: The gnomes of Clockwork Cove originally designed Clockwork Contraptions to do construction work that was too dangerous for those not made entirely of metal. As the complexity of their assignments increased, their logic engines were infused with more power until they became self-aware. Once they started forming a union and demanding fair wages, the gnomes largely set them free. Some have since armed themselves and become adventurers in their own right.