Midnight Queen, The 2.0

    Midnight Queen, The 2.0

    Card Type: Boss Spawn
    Version: 2.0
    Product Module: 2.0 Core Set
    Dungeon Effects:
    Boss Fight Effects:
    Daemonus: If Daemonus is not in play, spawn Daemonus within six squares of the Midnight Queen.

    Bewitching Song: The Consul may move all Heroes 3 squares, using the rules for Compel.
    Timeout Effect:
    Daemonus: If Daemonus is not in play, spawn Daemonus within six squares of the Midnight Queen.

    Do Not Fight: All Heroes suffer Hex.
    Related Character(s):
    Flavor Text: The origins of the Midnight Queen are a mystery; indeed, exactly when she took on her dark mantle of rulership is unknown. Her background, place of birth, or the history of how she became the Dark Consul's thrall are all complete blanks. What is known, however, is that she is magically potent, ambitious, and possessed of a horrifyingly twisted and shockingly organized mind. This alone makes her one of the most dangerous enemies of the Goddess.

    Knowledge of the Midnight Queen has spurred literallly hundreds of expeditions to the Midnight Tower over the years. The Midnight Queen has shown her power and intelligence against every Hero who has dared her lair. Her malign influence has only heightened the danger of a place that the Dark Consul's spirit had already twisted so horribly.