Fire Bad! 2.0

    Fire Bad! 2.0

    Card Type: Boss Challenge
    Version: 2.0
    Product Module: 2.0 Core Set
    Trap: Remove the fire status effect from all models in play, then the dungeon boss performs the following action:

    RAC Emergency Pale: Wave 3, Push 3, Knockdown. The Dungeon Boss Heals 1 for each wound dealt by this action.
    Challenge: The dungeon boss may not suffer more than one wound from a single action, such as critical hits or Massive Damage.
    Flavor Text: "Of course they're afraid of fire. Any adventurer who wants to put some distance between themselves and an advancing horde of straw and malice need only to light a torch and wave it about!" - Unknown Adventurer