Card Type: Boss Challenge
Version: 2.0
Product Module: 2.0 Core Set
Trap: Spawn one Frost Imp adjacent to each Hero with at least one Treasure equipped, to a maximum of six Frost Imps in play.
Challenge: The dungeon boss may not suffer more than one wound from a single action, such as critical hits or Massive Damage.
Flavor Text: They're not stealing it because they want it. They're stealing it because you want it, and they know the pain it will cause.