Grabby House FK

    Grabby House FK

    Card Type: Warband
    Version: FK
    Product Module: FK Core Set
    Play Mode: Arcade
    Solo Statline
    Actions: 0
    Strength: 0
    Range: 0
    Gang Statline
    Actions: 0
    Strength: 0
    Range: 0
    Affinity:
    Sapphire


    Gang Size: 1
    Warband Monster: Grabby House
    Card Type: Paired Spawning Point
    Rank:
    Model Size: Small
    Gender: Neither
    Movement: 0
    Actions: 3
    Armor 1
    Keywords:
    Immune: Status Effects
    A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
      Grabby Hands
      Grants every monster with Sapphire affinity within 2 squares the Grabby ability.
        Spawning Pool
        2x Grabby House (Spawning Point)
        1x Shamble Priest
        2x Prowler
        2x Pudge
        6x Swampie

        Cards:
        Grave Robbers Gang
        Rotters Gang
          Flavor Text: While skeletons of the long dead are the most common undead terror to stalk the Glauerdoom Moor, the freshly deceased are also frequently disturbed from their eternal slumber to become zombies. Any will that a zombie may still retain its extinguished by the crushing madness of the Shamble Priest's desires.
          Nursing old grudges, or merely indulging in insane fantasy, Shamble Priests drive shuffling herds of zombies into townships, wreaking terror and carnage. When homes are overrun they become new focal points of necromantic energy that the Shamble Priests use to spawn still more zombies and grow their horde.