Frost Imp 2.0

    Frost Imp 2.0

    Card Type: Creep
    Version: 2.0
    Product Module: 2.0 Core Set
    Play Mode: Arcade
    Solo Statline
    Actions: 1
    Strength: 2
    Range: 3
    Gang Statline
    Actions: 0
    Strength: 0
    Range: 0
    Affinity:
    Sapphire


    Gang Size: 1
    Creep Monster: Frost Imp
    Card Type: Demon
    Rank: Creep
    Model Size: Small
    Gender: Either
    Movement: 6
    Actions: 1
    Armor 0
    Keywords:
    Biting Wind
    When a model with Biting Wind is destroyed, the model that destroyed it gains ICE at the end of its activation.
      Insignificant
      If a Hero is on the same dungeon tile as a monster with Insignificant, the monster may be activated in addition to any other monsters that are activated during the Consul Turn. A model may not draw a loot card for destroying a model with Insginificant.
        Snowball Fight!
        Cost: -1
        Action
        Type: Offense
        Attribute: Strength
        ICE
          Flavor Text: Centuries of life within the bitter cold of the Frostbyte Reach have caused Frost Imps to mutate and adapt to their surroundings. Frost Imp's souls are as cold and hard as the land they call home. They delight in causing avalanches upon traveling caravans, trapping hunters in snowdrifts, or simply putting snow down a sleeping Hero's pants.