Refreshments 2.0

    Refreshments 2.0

    Card Type: Boss Challenge
    Version: 2.0
    Product Module: 2.0 Core Set
    Trap: If there are no Spikers in play, ignore this. Otherwise, destroy the closest Spiker to The Guth and The Guth Heals 3.
    Challenge: The dungeon boss may not suffer more than one wound from a single action, such as critical hits or Massive Damage.
    Flavor Text: Eating goblins is generally frowned upon in Undercove, and Frostbyte, and, well everywhere really. It's not very nice. Nor is it very healthy. But, in a rare pause between trading blows, The Destroyer introduced The Guth to "juicing" as a healthy alternative.