Keywords

Keywords

These are the Keywords available in Super Dungeon.

Version
PlayMode
Keyword
Definition
FK
Default
9 Lives
One Use Only. When a model with 9 lives is destroyed, immediately roll 1r. Remove one wound token for each star rolled If no stars are rolled the model is destroyed as normal.
FK
Default
Alchemy
When a model with Alchemy rolls a heart they may choose to gain a potion instead.
FK
Default
All-Seeing
This Pet's Master gains Hookshot on its basic Magic attack if it has one, so long as it begins its activation within 2 squares of this Pet.
FK
Default
Ambush
When this model spawns or enters play using a Princess Coin, it may be placed on any open square in the dungeon.
FK
Default
Angry Walrus
At the end of the Consul's power-up phase, the Consul rolls 1B. If no stars are rolled, nothing happens. If any stars are rolled, the Consul may move the model with Angry Walrus up to one square for each star rolled and then make a basic melee offensive action against any other member of the party in range. Arcade: the Hero's controller rolls and must move towards and attack the closest other friendly model if stars are rolled.
FK
Default
Animate Soul
Place a crystal token on target Hero. When the Hero is destroyed, if the model that placed the crystal is not in play, remove the crystal token to spawn the model that placed the crystal adjacent to the Hero. The model spawned in this way suffers three wounds after being placed.
FK
Default
Area
When an area is drawn place the appropriate template anywhere within the tile.\r\n\r\nTrap templates may not be placed across walls, structures, or chasms. They may be placed in the same square as a friendly or enemy models.
FK
Default
Augment
May only target or affect friendly models.
FK
Default
Aura
An Aura effect is centered on the user's base and every square within X squares of the user. Auras remain in play, centered on and moving with the user, until their next upkeep.
FK
Default
Back Strike
+1ST STR if the gang's target did not activate during the previous Hero Turn.
FK
Default
Backlash
If a model with Backlash exceeds an offense roll with their defense roll the attacker takes one wound.
FK
Default
Backlash
When a model with Backlash is targeted by an offensive action and wins the defense roll, the model making the Offense roll suffers one wound. A model may not draw a loot card for destroying a model due to Backlash.
FK
Default
Backstabber
Whenever the Model suffers a wound can place it on a friendly model adjacent instead.
FK
Default
Backstabber
When a model with Backstabber suffers a wound, they may place the wound token on an adjacent friendly model instead.
FK
Explore
Bane
A model suffering Bane discards the highest result rolled anytime it makes a defense roll.
FK
Arcade
Bane
A monster suffering Bane reduces its ARM by 1st.
FK
Default
Bane Aura
Monsters with Ruby affinity that are within 2 squares of Shallow Grave gain Bane.
FK
Default
Baptized by Fire
King Starfire may remove one wound token fro every Hero suffering FIRE.
FK
Default
Berserk
During its activation a model with Berserk may make a single Melee Attack costing no action points.
FK
Default
Bleed
When making an offense roll, a model with Bleed counts any Hearts rolled as both one star and one heart.
FK
Default
Blessed Strike
A model with Blessed Strike gains +1st to all offense rolls it makes for each spent Princess Coin on its card.
FK
Default
Blessing
A tile effect with Blessing bestows a positive effect, specified on the tile effect's card, to models within the tile. Blessings only affect Hero, elite and minion models.
FK
Default
Blood Drinker
When a model with Blood Drinker inflicts a wound they may remove one wound or one status effect for every wound rolled.
FK
Default
Bone Collector
A model with Bone Collector may use Hearts it rolls during successful offensive actions on Pets as well as Heroes.
FK
Default
Bone Pile
When a model with Bone Pile is destroyed replace it with a Bone Pile Token. If all Bone Piles are already on the dungeon map move the Bone Pile furthest from the Heroes to the new square. Enemy models may spend 2 movement points to remove an adjacent Bone Pile from play.
FK
Default
Boo Booty
Boo Booty cannot be spawned, instead they enter play when their treasure card is drawn.
FK
Default
Bramble Growth
Heroes that do not have Emerald affinity count squares within 2 squares of Bramble Knight as difficult terrain.
FK
Arcade
Bruiser
+1st STR if a model with Bruiser is in the gang.
FK
Explore
Bulldozer
A model with Bulldozer may move through enemy models, and treats difficult terrain and structure squares as open squares. All non-blessing tile effects in those squares are ignored.
FK
Default
Burning Blades
A Hero with a Citrine Slime on its card may not benefit from Citrine equipment.
FK
Default
Burrow
A model with Burrow ignores structures and walls when moving.
FK
Default
Burrow
A model with Burrow may move through walls, and treats difficult terrain and structure squares as open squares. All non-blessing tile effects in squares are ignored.
FK
Default
Burst
Determine a Burst effect's target as normal using the action's Range. After the target has been selected, it and every model within X squares of the target are affected. Squares that the target cannot draw line of sight to are not affected. If a large based model is targeted by a Burst area effect choose one square occupied by its base as the square targeted and determine the area effect as normal.
FK
Default
Champion
Models that are adjacent to a Champion structure add +1st to all offense rolls.
FK
Default
Charge
When a model with Charge uses a Lance area effect, after resolving all other effects of the Lance, the model may be placed in any unoccupied square that was affected by the Lance.
FK
Default
Chasm
Models cannot move through chasms. Models can draw line of sight through chasms.
FK
Arcade
Citrine Goop
All elite and minon monsters gain the ability FIRE.
FK
Default
Cola
During upkeep roll 1B. For every star rolled Candy gains one potion.
FK
Default
Compel
A model targeted by Compel may be moved a number of squares up to the value of X in any direction.
FK
Default
Control Effects
Control Effects allow one model to move another model. A model that is moved as a result of a control effect does not count as having been activated and may still activate and move as normal during their own turn. A model may never be moved in a manner that would not be legal for them to move on their own. Difficult terrain and other tile effects are treated as normal.
FK
Default
Corpse Stench
When a model with Corpse Stench suffers damage, all adjacent enemy models suffer Slow.
FK
Default
Cross
A Cross effect is centered on the user's base and every square within X squares of the user, but does not affect any diagonal squares.
FK
Default
Crystal Heart
When a model with Crystal Heart enters play, place one crystal token on it's card. The model gains the abilities of the corresponding crystal until it is destroyed:
Amethyst - Dark Radiance: All offense rolls and defense rolls made against a model with Dark Radiance reduce the result by 1.
Citrine - Predator: When an enemy model moves out of a square that is adjacent to a model with Predator, the model with Predator may immediately make a Melee Attack against that model.
Emerald - Charge: When a model with Charge uses a Lance, the model may be placed in any unoccupied square that was affected by the Lance for free.
Ruby - Fire, Fueled by Fire: A model with Fueled by Fire adds 1R to all offensive rolls for each model suffering fire.
Sapphire - Defender: Models without Defender that are adjacent to a friendly model with Defender cannot be targeted by offensive actions.
FK
Default
Curse
A model suffering Curse discards the highest result rolled anytime it makes a defense roll.
FK
Default
Cursed
Equipment with Cursed must be equipped during Power-Up if any Hero has an available slot, and cannot be removed or discarded unless the model is destroyed.
FK
Default
Cursed
Anytime this model makes a defense roll discard the highest result rolled.
FK
Default
Cursed
Anytime this model makes a defense roll discard the highest result rolled.
FK
Default
Cursed
Anytime this model makes a roll reduce the result by 1ST.
FK
Default
Cursed, Luck
A model with Luck may gain a Potion instead of a Heart when rolled on the dice and vice versa. Anytime this model makes a roll reduce the result by 1 STAR.
FK
Default
Dark Radiance
All offense rolls and defense rolls made against a model with Dark Radiance reduce the result by 1ST.
FK
Default
Defender
Models without Defender that are adjacent to a friendly model with Defender cannot be targeted by offensive actions.
FK
Explore
Deranged Alchemist
Deranged Alchemist begins the game with 3 potion tokens, may earn tokens in the same manner as Heroes, and may have up to a maximum of 3 tokens on its card. Only Deranged Alchemist may use or benefit its potions.
FK
Default
Despair
Enemy models within two squares of a model with Despair reduce the result of all defense rolls by 1ST.
FK
Default
Difficult Terrain
Each square of difficult terrain a model enters costs two movement points. If a model does not have enough movement points to move into a square with difficult terrain, it may not do so.
If any part of a large based model enters a square of difficult terrain, the move costs two movement points. Do not count squares a large model already occupies.
FK
Default
Dodge
A model with Dodge may use their Dex when making defense rolls unless they are suffering from Knockdown, Immobile, Slow.
FK
Default
Dragon Blessing
Dragons, Drakes, and Kobolds within 2 squares of Claw Shrine gain +1ST STR
FK
Default
Dragon Spite
A model with Dragon Spite may reroll a single dice when making offensive actions against dragon, drake, or kobold models.
FK
Default
Earthquake
All Heroes suffer KNOCKDOWN.
FK
Default
Elemental Affinity
For each model with Elemental Affinity choose one element from the Elemental Affinity card at the beginning of the game. That model gains the chosen element's abilities. If the model is a spawning point, all models spawned from that point gain the chosen elements abilities. Paired spawning points must choose the same element.
FK
Arcade
Emerald Glop
A Hero with an Emerald Slime on its card may not benefit from Emerald equipment.
FK
Default
Experimental Concoction
Fae Alchemist draws two treasure cards. Choose one card and shuffle the other back into the deck. Fae Alchemist gains the effects listed on the chosen card until the beginning of her next activation, then discards the card. Note, Fae Alchemist gains this effect even if she has a treasure card equipped as normal. Only Fae Alchemist may drink Experimental Concoction.
FK
Arcade
Extra Scared
A Hero with a Ghost on its card may not remove status effect tokens from its card at the end of its activation or when a heart is rolled.
FK
Explore
Feed Me
Eat one friendly model within melee range to heal one wound.
FK
Explore
Feed Me
Once per activation a model with Feed Me may remove one friendly model within melee range from play to heal one wound or remove a single a status effect.
FK
Arcade
Feed Me
During upkeep, if a model with Feed Me is suffering any wounds, destroy one minion within two squares of the model and remove one wound token.
FK
Default
Feint
Force the target to reroll one of its defense dice.
FK
Explore
Feint
When a model with Feint makes an offensive action, they may choose one dice from their target's defense roll and force them to reroll the result.
FK
Arcade
Feint
When a model with Feint makes an offensive action, decrease ARM of target model by 1ST.
FK
Default
Fire
A model suffering Fire suffers one wound during its upkeep.
FK
Default
Fire Aura
Monsters with CITRINE affinity that are within 2 squares of Lava Whirl gain FIRE.
FK
Default
Fire Storm
All Heroes suffer FIRE.
FK
Default
Fixable
When a model successfully use the Bandage basic action on a model with Fixable, remove two wound tokens instead of one.
FK
Default
Fixed Form
A shapeshift with Fixed Form may not shapeshift into its original form during its upkeep.
FK
Default
Flammable
When a model with Flammable is targeted by an action that causes Fire, the Flammable model suffers Fire even if it wins the defense roll.
FK
Default
Fly
A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.
FK
Default
Forced Shift
When a model with Forced Shift is destroyed, instead of being removed from play it immediately Shapeshifts.
FK
Default
Fresh Grave
When creeps are spawned for this tile, also spawn one Rattlebone in each fresh grave square.
FK
Default
Fury
A model with Fury gains +1B to all offense rolls for each wound it is currently suffering.
FK
Default
Ghost
A model with Ghost ignores walls for the purposes of line of sight and movement.
FK
Default
Ghost Town
Spawn one Ghost for every destroyed mini-boss, Skull Token on the dungeon, and spent Princess Coin.
FK
Default
Ghostmancer
Whenever a model with Ghostmancer inflicts a wound, place a Ghost model adjacent to the wounded model.
FK
Default
Giri Swarm
Spawn six Giri within two squares of Goro.
FK
Default
Gloom Aura
While within 2 squares of Pumpkin Patch, Heroes that do not have Ruby affinity discard the highest rolled when making offense rolls.
FK
Default
Goddess
Models that end their activation adjacent to a Goddess structure may remove one wound token.
FK
Default
Grabby
A model that is adjacent to an enemy model with Grabby may not move.
FK
Default
Grabby Hands
Grants every monster with Sapphire affinity within 2 squares the Grabby ability.
FK
Default
Grabby Hands
Monsters with Sapphire affinity that are within 2 squares of Grabby House gain Grabby.
FK
Default
Grind
Models wounded by a model with Grind must discard one piece of equipment of their choice.
FK
Explore
Gross
When Pudge is destroyed, before removing the model resolve the following offensive action:
0AC: SW, Wave 1, +1R STR.
FK
Arcade
Gross
When Pudge is destroyed, before removing the model resolve the following offensive action:
0AC: Wave 3.
FK
Default
Halloween
Replace all Bone Pile tokens with models with the Bone Pile ability from the spawning pool.
FK
Default
Hammer Brooch
A model with Bulldozer may move through enemy models, and treats difficult terrain and structure squares as open squares. All non-blessing tile effects in those squares are ignored.
FK
Default
Hatchery
When a non-Egg Clutch spawning point spawns it may place its monsters within 2 squares of Egg Clutch in addition to its own model.
FK
Default
Have a Heart
A model with Have a Heart benefits from hearts it rolls on failed actions, as well as successful actions.
FK
Default
Heal
A model affected by Heal may remove a number of wound tokens or a number of status effect tokens equal to the value of X.
FK
Default
Healer
When a model with Healer rolls a potion they may choose to gain a heart instead.
FK
Default
Heart Attack
When making an offense roll, a model with Heart Attack counts any hearts rolled as two hearts.
FK
Default
Hex
A model suffering Hex discards the highest result rolled anytime it makes a defense roll.
FK
Explore
Hex
A model suffering Hex discards the highest result rolled anytime it makes an offense roll.
FK
Arcade
Hex
A monster suffering Hex reduces its STR by 1ST.
FK
Default
Hidden
Models Spawned from a spawning point with Hidden may be placed anywhere on the tile, instead of only within 2 squares.
FK
Default
Hidden
Models Spawned from a spawning point with Hidden may be placed anywhere on the tile, instead of only within 2 squares.
FK
Default
Hoard
A model with Hoard may equip loot and treasure cards. When spawned, draw one treasure card and equip it on this model. When defeated heroes gain all equipment cards this model has equipped.
FK
Default
Holy
A model with Holy may reroll a single dice when making offensive actions against undead, demons, or nether models.
FK
Default
Hookshot
Actions with Hookshot do not require line of sight to target a model. Range must still be counted around walls and structures.
FK
Default
Hubris
When making a Melee Attack, a model with Hubris gains +1B STR for every equipment card equipped on their target.
FK
Default
Hunger
When a model with Hunger rolls a Heart, no other model may benefit from its effect unless the model with Hunger is not suffering any wounds.
FK
Default
Ice
A model suffering Ice may not use unique actions.
FK
Default
Immobile
A model affected by Immobile may not move during their next activation.
FK
Default
Immune: Bane
A model with Immune: Bane ignores and immediately removes all counters and/or the affects of Bane.
FK
Default
Immune: Fire
A model with Immune: Fire ignores and immediately removes all counters and/or the affects of Fire.
FK
Default
Immune: Hex
A model with Immune: Hex ignores and immediately removes all counters and/or the affects of Hex.
FK
Default
Immune: Ice
A model with Immune: Ice ignores and immediately removes all counters and/or the affects of Ice.
FK
Default
Immune: Knockdown
A model with Immune: Knockdown ignores and immediately removes all counters and/or the affects of Knockdown.
FK
Default
Immune: Poison
A model with Immune: Poison ignores and immediately removes all counters and/or the affects of Poison.
FK
Default
Immune: Slow
A model with Immune: Slow ignores and immediately removes all counters and/or the affects of Slow.
FK
Default
Immune: Status Effects
A model that is Immune: Status Effects can never suffer the negative effects of status effects. If a model that is suffering a status effect gains Immune: Status Effects remove all status effect tokens immediately.
FK
Arcade
In Your Pants
A Hero with a Rabid Squirrel on its card reduces all defense rolls by +ST.
FK
Default
Insight
When a model with Insight is targeted by an offensive action, it may force the attacker to reroll one die of its choice from the offense roll, before making a defense roll. (Arcade: A monster targeting a model with Insight reduces its STR by 1.)
FK
Default
Insignificant
If a Hero is on the same dungeon tile as a model with Insignificant it may be activated in addition to any other monsters that are activated during the Consul Turn. A model may not draw a loot card for destroying a model with Insignificant.
FK
Default
Invader
When Invader is used the Invader model is removed from play and placed on the target Hero's card, essentially becoming a token. While a slime model is on the Hero's card, no model other than the Hero may target or affect the slime the Slime—not even area of effects.
FK
Default
Invader
When a model uses an action with Invader remove the model from play and place it on the target Hero's card. The Invader model may not voluntarily leave the Hero. The Hero suffers the effects of the Invader action as long as the Invader model remains on their card. Only the affected Hero may target or destroy Invader models on their card. The Invader is always considered in range. The Invader cannot be affected by area effects.
FK
Default
King's Riches
Whenever The Forgotten King suffers a wound the party may draw one loot card.
FK
Default
Kitty Claws
Beatrix immediately makes one Melee Attack against any model that moves into a square adjacent to Beatrix During it's activation.
FK
Default
Knockdown
A model suffering Knockdown may not move or perform any other action until it spends 1 action point or all of its movement points to remove the Knockdown token.
(Arcade: A monster suffering Knockdown may not perform commands until the next Move command. Instead of moving it must remove the Knockdown token.)
FK
Default
Lance
A Lance effect draws a straight line in any direction, directly away from the user's base along a distance of X. Every model along this line is hit. Lance effects may not be used along diagonals.
FK
Default
Last Stand
Forgotten King, elite, and minion monsters gain IMMUNE: ALL.
FK
Default
Line
When a line is drawn place the appropriate template anywhere within the tile.\r\n\r\nTrap templates may not be placed across walls, structures, or chasms. They may be placed in the same square as a friendly or enemy models.
FK
Default
Little Splurt
Fire Gels cannot be spawned, instead they enter play as a result of the Burning Gel's Splurt Ability.
FK
Default
Luck
A model with Luck may gain a Potion instead of a Heart when rolled on the dice and vice versa.
FK
Default
Luck
When a model with Luck draws treasure cards, they may draw one additional card, then choose one of the cards drawn and shuffle it back into the deck.
FK
Default
Massive Damage
When an offensive action with Massive Damage inflicts a wound it instead inflicts two wounds.
FK
Default
Master Gains Berserk
The model controlling this model gains the keyword "Berserk".
FK
Default
Master Gains Fire
The model controlling this model gains the keyword "Fire".
FK
Default
Master Gains Happy Cat
The model controlling this model gains the ability "Happy Cat".
FK
Default
Master Gains Knockdown
The model controlling this model gains the keyword "Knockdown".
FK
Default
Master Gains Luck
The model controlling this model gains the keyword "Luck".
FK
Default
Master Gains Poison
The model controlling this model gains the keyword "Poison".
FK
Default
Master Gains Soprano
The model controlling this model gains the ability "Soprano".
FK
Arcade
Mend
A model using Mend targets the monster within range suffering the most wounds. Remove status effect tokens and then remove wound tokens until a number of tokens equal to X has been reomved or the monster has no wound tokens on it.
FK
Default
Mob
When making a Melee offensive action, a model with Mob adds +1B STR to their offense roll for every additional model with Mob that is in range of their target, up to +3B STR.
FK
Default
Mob Mentality
Monsters with Citrine affinity that are within 2 squares of Kobold Warrens gain Mob.
FK
Default
Never-Lost
When drawing explore cards, the party may draw two cards and choose one.
FK
Default
Pet
A model with Pet X is the master of the pet listed as X. A model with Pet X may never be a different pet's master. The listed pet begins the game within two squares of its master.
FK
Default
Pet: Never-Lost Cola
A model with Pet: Never-Lost Cola is the master of Never-Lost Cola. A model with Pet: Never-Lost Cola may never be a different pet's master. Never-Lost Cola begins the game within two squares of its master.
FK
Default
Pile-On
+1B STR if target is suffering Knockdown.
FK
Default
Pile-On
A model with Pile-On gains +1B STR if its target is suffering Knockdown.
FK
Arcade
Pile-On
A model with Pile-On gains +1ST STR if its target is suffering Knockdown.
FK
Default
Poison
A model suffering Poison reduces its total number of action points by one.
FK
Default
Poison
A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.
FK
Default
Poison Aura
Monsters with Citrine affinity that are within 2 squares of Old-Growth Hollow gain Poison.
FK
Default
Potion Master
Use two potions during her activation instead of the standard one.
FK
Default
Potion Master
A model with Potion Master may use one additional potion during their activation.
FK
Default
Potion Stash
A monster with Potion Stash may gain potion tokens when rolled, in the same manner as Heroes, up to the number indicated by X. The monster may spend potion tokens on abilities indicated on its card.
FK
Default
Pounce
Choose an enemy model anywhere within 5 squares, and line of sight. Place the model with pounce adjacent to this target, then make the offense roll as normal.
FK
Default
Poxes
All Heroes suffer one random status effect. (Close your eyes and pick one.)
FK
Default
Predator
When an enemy model moves out of a square that is adjacent to a model with Predator, the model with Predator may immediately make a Melee Attack against that model.
FK
Default
Primal Aura
Monsters with Sapphire Affinity that are within 2 squares of Tribal Stone gain +1ST ARM.
FK
Default
Pull
A model targeted by Pull may be moved a number of squares up to the value of X towards the model using Pull. Each square moved must decrease the distance between the two models. Once the two models are adjacent, the target model immediately stops.
FK
Arcade
Quick Hatch
After Egg Clutch performs a Spawn command, all monsters it just spawned immediately perform a Move command.
FK
Default
Rabid
When this model activates roll 1R and consult the following: No stars: this model moves as close as it can to, and attacks, the closest friendly model. In the case two models are equally close, this model’s controller chooses. One star: this model may activate normally. Two or more stars: this model may activate normally and gains +1R STR.
FK
Default
Rage Musk
If this potion is used, the Consul roll 1r instead of 1B for Angry Walrus during the following Consul Turn.
FK
Default
Raise
Replace target Bone Pile with a model with the Bone Pile ability. If a model is in the same square as the Bone Pile token, Raise has no effect.
FK
Explore
Reach
This ability allows the model to target an enemy with a melee attack up to X squares away. A model may use any of its abilities or special actions using Reach X, unless specified otherwise.
FK
Arcade
Reach
+2ST RNG if a model with Reach is in the gang.
FK
Default
Regenerate
Roll 1B for every wound token on the model using Regenerate. Remove one token for every star rolled.
FK
Default
Retreat
After completing an action with Retreat, using the rules for Push, the model's player moves the model with Retreat five squares away from its target or the square which the target occupied.
FK
Default
Rock Aura
Monsters with Sapphire affinity that are within 2 squares of Rock Pile are Immune: Status Effects.
FK
Arcade
Ruby Goo
A Hero with an Ruby Slime on its card may not benefit from Ruby equipment.
FK
Arcade
Sapphire Gloop
A Hero with an Sapphire Slime on its card may not benefit from Sapphire equipment.
FK
Default
Savage
All minions within 1 square of a model with Savage gain +1ST STR.
FK
Default
Scatter
When a scatter is drawn place four single square templates anywhere within the tile.\r\n\r\nTrap templates may not be placed across walls, structures, or chasms. They may be placed in the same square as a friendly or enemy models.
FK
Default
Secret Passage
When a model enters a Secret Passage square immediately place it in any other unoccupied Secret Passage square in the dungeon.\r\n\r\nA large model must be able to be placed in the new location or Secret Passage has no effect.
FK
Default
Sentinel
Models that are adjacent to a Sentinel structure add +1ST to all defense rolls.
FK
Default
Shallow Grave
Ghosts may be spawned from Fresh Grave Tile Effects instead of Rattlebones.
FK
Default
Shapeshift
When the model is activated it may choose to shapeshift into its alternate form during its upkeep. Replace their card with the specified shapeshift card. Replace the model on the dungeon map with the new shapeshift model.
FK
Default
Shapeshift: Angry Bear
When the model is activated it may choose to shapeshift into Angry Bear during its upkeep. Replace the card with the Angry Bear card. Replace the model on the dungeon map with the Angry Bear model.
FK
Default
Shapeshift: Deeproot Druid
When the model is activated it may choose to shapeshift into Deeproot Druid during its upkeep. Replace the card with the Deeproot Druid card. Replace the model on the dungeon map with the Deeproot Druid model.
FK
Default
Shapeshift: King Sprout
When the model is activated it may choose to shapeshift into King Sprout during its upkeep. Replace the card with the King Sprout card. Replace the model on the dungeon map with the King Sprout model.
FK
Default
Shapeshift: Nocturne
When the model is activated it may choose to shapeshift into Nocturne during its upkeep. Replace the card with the Nocturne card. Replace the model on the dungeon map with the Nocturne model.
FK
Default
Shapeshift: Ragin' Roxor
When the model is activated it may choose to shapeshift into Ragin' Roxor during its upkeep. Replace the card with the Ragin' Roxor card.
FK
Default
Shapeshift: Rockin' Roxor
When the model is activated it may choose to shapeshift into Rockin' Roxor during its upkeep. Replace the card with the Rockin' Roxor card.
FK
Default
Shapeshift: Von Drakk
When the model is activated it may choose to shapeshift into Von Drakk during its upkeep. Replace the card with the Von Drakk card. Replace the model on the dungeon map with the Von Drakk model.
FK
Default
Shapeshift: Von Wilder
When the model is activated it may choose to shapeshift into Von Wilder during its upkeep. Replace the card with the Von Wilder card. Replace the model on the dungeon map with the Von Wilder model.
FK
Default
Shapeshift: Von Wildling
When the model is activated it may choose to shapeshift into Von Wildling during its upkeep. Replace the card with the Von Wildling card. Replace the model on the dungeon map with the Von Wildling model.
FK
Default
Shell
When a model with Shell is destroyed replace it with a Turtle Shell model. If all Turtle Shells are already on the dungeon map, move the Turtle Shell furthest from the Heroes to the new square.
FK
Default
Sidestep
When a model with Sidestep wins a defense roll they may immediately move one square.
FK
Default
Slow
A model suffering Slow halves its movement points, rounding up.
FK
Default
Small
An enemy model may only target a small model if it is within 3 squares of the model.
FK
Default
Smooches
This model immediately shapeshifts back to its original form if a friendly model moves into an adjacent square and spends 1 Action to give it a kiss.
FK
Default
Soporific
When this model is destroyed inflicts the attacking model with the status effect Slow.
FK
Default
Soporific
When a model with Soporific is destroyed, the model that destroyed it suffers Slow.
FK
Default
Soporific Cloud
When a Hero that does not have Emerald affinity moves within 2 squares of Fungal Growth they suffer Slow.
FK
Default
Spawn Location
When playing Arcade Mode, spawning points are placed in Spawn Location squares.
FK
Explore
Spawning Pool
1x Bramble Knight (Spawning Point)
1x Grobbit Executioner
2x Frog Knights
4x Billmen
FK
Arcade
Spawning Pool
1x Bramble Knight (Spawning Point)
1x Grobbit Executioner
2x Frog Knights
4x Billmen

Cards:
Excutioners Gang
House of Frog Gang
FK
Explore
Spawning Pool
2x Claw Shrine (Spawning Point)
2x Black Claw Assassin
3x Claw Trainer
6x Drake Hound
FK
Arcade
Spawning Pool
2x Claw Shrine (Spawning Point)
2x Black Claw Assassin
3x Claw Trainer
6x Drake Hound

Cards:
Black Claws Gang
Blood Trackers Gang
FK
Explore
Spawning Pool
1x Egg Clutch (Spawning Point)
2x Wyrmling
2x Whelp
2x Hatchlings
FK
Arcade
Spawning Pool
1x Egg Clutch (Spawning Point)
2x Wyrmling
2x Whelp
2x Hatchlings

Cards:
Dragonborn Gang
FK
Explore
Spawning Pool
2x Elemental Shrine (Spawning Point)
1x Chunin
1x Madoushi
2x Kunoichi
2x Yajiri
3x Kaiken
FK
Arcade
Spawning Pool
2x Elemental Shrine (Spawning Point)
1x Chunin
1x Madoushi
2x Kunoichi
2x Yajiri
3x Kaiken

Cards:
Strike Tream
Scout Team
Mystic Team
FK
Explore
Spawning Pool
1x Fungal Growth (Spawning Point)
1x Okoshroom
2x Truffle Pig
4x Kinoshroom
FK
Arcade
Spawning Pool
1x Fungal Growth (Spawning Point)
1x Okoshroom
2x Truffle Pig
4x Kinoshroom

Cards:
Fungus Brigade Gang
Pig Patrol Gang
FK
Explore
Spawning Pool
2x Grabby House (Spawning Point)
1x Shamble Priest
2x Prowler
2x Pudge
6x Swampie
FK
Arcade
Spawning Pool
2x Grabby House (Spawning Point)
1x Shamble Priest
2x Prowler
2x Pudge
6x Swampie

Cards:
Grave Robbers Gang
Rotters Gang
FK
Explore
Spawning Pool
2x Kobold Warrens (Spawning Point)
1x Dragon Priest
2x Ironscales
2x Flingers
3x Knuckleheads
3x Gougers
FK
Arcade
Spawning Pool
2x Kobold Warrens (Spawning Point)
1x Dragon Priest
2x Ironscales
2x Flingers
3x Knuckleheads
3x Gougers

Cards:
Scale Wall Gang
Dragon Devotee Gang
Sneaks Gang
FK
Explore
Spawning Pool
1x Lava Whirl (Spawning Point)
1x Blaze Beetle
2x Ember Hound
3x Burning Gel
6x Fire Gel
FK
Arcade
Spawning Pool
1x Lava Whirl (Spawning Point)
1x Blaze Beetle
2x Ember Hound
3x Burning Gel
6x Fire Gel

Cards:
Blaze Beetle
Burning Pack Gang
Flaming Slime Gang
FK
Explore
Spawning Pool
2x Old Growth Hollow (Spawning Point)
1x Sprout
1x King Sprout
2x Wisp
2x Turniphead
6x Mook
FK
Arcade
Spawning Pool
2x Old Growth Hollow (Spawning Point)
1x Sprout
1x King Sprout
2x Wisp
2x Turniphead
6x Mook

Cards:
Lil' Sprouts Gang
Hungry Sprouts Gang
Wll-O-Wisps Gang
Herbalists Gang
FK
Explore
Spawning Pool
1x Pumpkin Patch (Spawning Point)
1x Crypt Spider
2x Curse Coven Witch
2x Miserable Toad
4x Skullbat
FK
Arcade
Spawning Pool
1x Pumpkin Patch (Spawning Point)
1x Crypt Spider
2x Curse Coven Witch
2x Miserable Toad
4x Skullbat

Cards:
Crypt Spider
Miserable Toad
Curse Coven Gang
FK
Explore
Spawning Pool
2x Rock Pile (Spawning Point)
1x Crusher
2x Roller
2x Bombardier
6x Slowpoke
6x Turtle Shell
FK
Arcade
Spawning Pool
2x Rock Pile (Spawning Point)
1x Crusher
2x Roller
2x Bombardier
6x Slowpoke

Cards:
Rockers Gang
Bully Foremen Gang
Shell Battery Gang
FK
Explore
Spawning Pool
1x Salt Pillar (Spawning Point)
2x Mist Hound
6x Sorrow
FK
Arcade
Spawning Pool
1x Salt Pillar (Spawning Point)
2x Mist Hound
6x Sorrow

Cards:
Predators Gang
Despair Shroud Gang
FK
Explore
Spawning Pool
2x Shallow Grave (Spawning Point)
1x Dust Coven Necromancer
2x Dread Knight
2x Dust Mage
6x Boneheads
FK
Arcade
Spawning Pool
2x Shallow Grave (Spawning Point)
1x Dust Coven Necromancer
2x Dread Knight
2x Dust Mage
6x Boneheads

Cards:
Dust Coven Gang
House of Ash Gang
Dust Acolytes Gang
FK
Explore
Spawning Pool
1x Tribal Stone (Spawning Point)
1x Mistmourn Chieftain
2x Spirit Walker
2x Ghostfire Warrior
FK
Arcade
Spawning Pool
1x Tribal Stone (Spawning Point)
1x Mistmourn Chieftain
2x Spirit Walker
2x Ghostfire Warrior

Cards:
Ghostfire Tribe Gang
Spirit Born Gang
FK
Default
Splurt
When Burning Gel is destroyed, before removing the model, place two Fire Gels into play in any adjacent empty squares.
FK
Default
Spongy
Anytime a model makes an offensive action against the Kinoshroom. The model is pushed one square away.
FK
Default
Spongy
When a model with Spongy is targeted, Push the model that targeted them 1 square after the action has been resolved, even if the model with Spongy was destroyed.
FK
Default
Static Charge
A model with Static Charge gains +1B STR and +1B ARM for every wound they are currently suffering.
FK
Default
Stealth
Reduces the range of all actions made against the model by 3 to a minimum of 1.
FK
Default
Stealth
Actions targeting a model with stealth reduce their Range by 3, to a minimum of 1.
FK
Default
Stealth Aura
Monsters with Ruby Affinity that are within 2 squares of Salt Pillar gain Stealth.
FK
Default
Structure
Models cannot draw line of sight across or move through structures.
FK
Default
Student
Once per game, a model with Student may use a single unique action listed on the card of any other Hero in the dungeon.
FK
Default
Sturdy
A model with Sturdy never suffers more than a single wound from a single action, such as critical hits or Massive Damage.
FK
Default
Succumb
All Heroes suffer Bane.
FK
Default
Surefoot
A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.
FK
Arcade
Surge
If a model with Surge is not in range of a Hero move it an additional 5 squares towards the Hero with the most wrath.
FK
Default
Sweep
A sweep effect hits every model within X squares of any single side of the user's base along a straight line. Sweep effects may not be used along diagonals.
FK
Default
Tail Sweep
During his activation Starfire may make the following offensive action a single time for free: Attack Melee, Sweep 2, Knockdown.
FK
Default
Teleport
Choose an empty square anywhere within 10 squares, and line of sight. Place the model affected by Teleport in this square.
FK
Default
Thief
A model with Thief may reroll a single dice when using Pick Lock action.
FK
Default
Throw
When using an action with Throw, choose one friendly adjacent model. Push that model a number of squares up to the value of X, as described in the rules for Push. If the model moves to a square that is adjacent to another model it immediately stops moving. Every model it stops adjacent to, friendly or enemy, suffers an offense roll of 1B per square the model moved.
FK
Default
Tough
During its upkeep, a model with Tough removes a single wound token.
FK
Default
Toxic Blood
A model that inflicts a wound against a model with Toxic Blood suffers Poison.
FK
Default
Tremors
All Heroes suffer SLOW.
FK
Default
Virulent
Add +1B to this model's offense rolls if its target is suffering from Poison.
FK
Default
Vulnerable: Fire
A model with Vulnerable: Fire targeted by Fire must discard the highest result rolled of any defense roll it makes against an ability with Fire.
FK
Default
Wind of Blades
A model with Wind of Blades may spend all of its movement points to make a single Missile Attack basic offensive action.
FK
Default
Wisdom
A model with Wisdom gains +1AC that may only be used to take support actions.
FK
Default
Wonder
Place pet model and game card in the Backpack. One Hero may become the pet's master during Power-Up.
FK
Default
Zealotry
All kobolds and drakes gain +1B STR.